Debugging: Re-loading plugin after Build

Home Forums OWL Patches Debugging: Re-loading plugin after Build

This topic contains 1 reply, has 2 voices, and was last updated by  Oli Larkin 4 years, 5 months ago.

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  • #578

    Paul J
    Participant

    I’m using Owlsim in Logic and Reaper and currently the only way to hear a change after updating the code and re-building it is to quit and re-open the programs.

    Removing/re-instering the Owlsim plugin aswell as closing/re-opening the project don’t work.

    Just wondering if by any chance this is related to the build location settings somehow?

    My build process doesn’t seem to create a file in the /Library/Audio/Plug-Ins/Components/ folder as specified in the Installation Directory field of the Build Settings.

    It still shows up in both Logic and Reaper though so something is working but maybe not exactly as its supposed to?

    #579

    Oli Larkin
    Participant

    this is normal. If you change the code you have to quit the host, rebuild the plug-in and re-launch the host. Setting reaper or logic up as an executable in xcode will help speed up the process, since you can launch them from xcode, and get them to open a project on launch.

    The plug-in is probably being built to your user audiounit folder (~/Library/Audio/Plug-Ins/Components/) not the system folder (/Library/Audio/Plug-Ins/Components) (note the ~)

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