Patch Issues

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This topic contains 0 replies, has 1 voice, and was last updated by  jg1331 1 year, 9 months ago.

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    tl;dr: are my patches using more cpu than they should be because of my lack of programming knowledge?

    So, im working a patch to do kind of a bootleg rotary effect with vibrato

    This is my first try, it runs fine in pure data, compiles and runs fine in the browser but it uses 150% cpu and sounds like ass on the actual pedal.

    Is it something that i did wrong or some better way to achieve the same effect using less cpu?
    Ideally there’d be some way to make this work but i just moved on to doing the same patch but without the vibrato basically. It works and runs fine…. cpu usage 80%

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